As an introduction to Revit, this set of instruction will be oriented towards designing terra (earth) forming robots. This assignment has been designed not only to enable you to engage the software in a more complex way but also to give you an opportunity to further study the mechanics of how a body (human or other) functions. You will be developing a hypothetical mechanism for actuating motion (large scale hydraulics, pistons, or other), this will not be detailed out further than massing but should be informed by some mechanism you can use as precedent.
As you progress through the design profession you will be required to not only communicate your design work through visualization but also through the development of construction documents. As an introduction to the interface and functions of Revit we will be producing a drawing set for these robots. Looking at the rich history of robots both in cinema and in design, you will devise a basic set of functions the robot can be tasked with. Using the software of your choice, you design not only the spaces but also the work flow through the use of Rhino or SketchUp. Revit is production software not a design software, keep this in mind as you develop your process. At times you make work in Rhino and other software to accomplish more complex models, this is ok and a good thing.
You will be developing the robots interior cockpit(s) spaces along with the physical robot (remember we are in Interior Architecture + Product Design). The purpose of the task is to familiarize you with the basic functions of the software and to prepare you for more detailed applications in your coming semesters. Once the design is developed we will be producing a small sheet set demonstrating the production function of the software. Additionally we will explore various rendering techniques in both Revit itself and in 3DS Max.
We start with background research. Archigram (and many others) have looked at Robotic cities, suits, and other apparatus to solve complex design problems. Seek these resources out, they will inform both the theoretical task as well as the actual task as well as give you inspiration.
You will then develop a series of drawings in elevation that will give you a framework from which you can develop the operational capacities of the robot.
From there we will break the robot into constituent parts (leg, arm, torso, etc.) and model each piece separately (to be assembled later). With each component we will explore different modeling and representational tools found in Revit and other rendering software.
Media for Download: Revit_BodyscanTemplate
Final Output Example: revitRobot_Example