Month: December 2015

SketchUp! Play Space

This project was designed at KSU as an introduction into the CAD modeling power of SketchUp.  Students were given a rough drawing set to simulate how things are often handed off to interns in design offices and asked to build out the space.  For their […]

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Mashrabiya Bracer

This design is abstracted from traditional Mashrabiya, an architectural screen designed to separate the Harim in the Middle East (men and women’s quarters).  Just as it acts as an environmental (protecting from intense sun while providing free air movement) and cultural barrier and shield, the […]

3D Printing Support for Anthropology

In collaboration with Anthropology these 3D prints of ancient bones were developed to support and understanding for historic remains in a way that could be handled to appreciate the surviving morphometry of the human remains.

Parametric CNC Watercolor

This research explores the implications of digital fabrication on understanding the cognitive and metacognitive methods embedded in “expertise” as they are associated with watercolor painting. This question offers ground for both philosophical rumination as well as technological research: Through analysis, can (and should) we codify expertise? Can the processes, as opposed […]


The table is an experiment that is designed to ask questions about the dynamics of material and texture. The plywood, a very consistent and homogenous product texturally, is a very simple assembly of parts and expresses itself in the unique visual textures of the wood. […]


Fluxus is a poplar coffee table that was designed and parametrically developed in Rhinoceros and Rhinoscript. The form is expressive of a river bed that is morphing as the water flows through it with the surface of glass. After developing the design digitally it was […]

Parametric Mashrabiya

Much of parametric design, as its word etymology suggests, is in search of valid parameters that lend meaning and evaluation to the infinite variations that can be produced. Often these parameters are found in the metric evaluation of different features in design and construction. As […]

3D Printed Macros

“Macro” is a student driven exploration into computer processes to generate physical objects. Students write simple subroutines that modify curve geometry, seeking to develop complexity out of simple operations (negotiating what the computer or user is good at). Once developed the curve geometry is processed by […]

Prosthesis 1.0

As 3D scanning and 3D printing technologies become more ubiquitous design will begin to reorient itself around the user/citizen as it had in previous eras before the industrial revolution. This has happened/is happening/going to happen at various scales and for various products. My interest extends […]

3D Printed Prosthetic Skin

Taking the previous research in 3D scanning and parametric design farther, Prosthesis 2.0 explores the application of digital fabrication and parametric design in the development and manufacturing of custom prosthetic skins. This work was developed with a prosthetist, who advised on the weight and strength dimensions of the fabrications which were then negotiated […]

3D Printed Prosthetic Skin

Taking the previous research in 3D scanning and parametric design farther, Prosthesis 2.0 explores the application of digital fabrication and parametric design in the development and manufacturing of custom prosthetic skins. This work was developed with a prosthetist, who advised on the weight and strength […]

Digitally Fabricated Fashion

Using 3D scanning technology, students selected the teams’ model (strongly encouraged to use themselves as the subject) and scanned them with an X-Box Kinect scanner. During the first week students developed the scope of their designs (keeping reasonable levels of complexity in mind) and develop a tectonic model by hand which […]